Dex 6.0.0.0

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Dex6000dc
  1. --Go down to line 175 and put two names into 'YOURNAME HERE', and 'THE OTHER PERSONS HERE' (One of them doesn't have to be you)
  2. --This Script Makes two players in your game. Well. I think its in the title ;D
  3. ----------------------------------------------------------------------------------------
  4. function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
  5. funcw.Name = zName
  6. funcw.Part0 = zPart0
  7. if (zCoco true) then
  8. funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
  9. funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
  10. return funcw
  11. function fun(n1, n2)
  12. t1 = game.Players[n1].Character.Torso
  13. t2.Parent.Humanoid.PlatformStand = true
  14. ls1 = Instance.new('Weld')
  15. ls1.Part0 = t1
  16. ls1.C0 = CFrame.new(-1.5,0,0)
  17. t1['Right Shoulder']:Remove()
  18. rs1.Parent = t1
  19. rs1.Part1 = t1.Parent['Right Arm']
  20. rs1.Name = 'Right Shoulder'
  21. ls2 = Instance.new('Weld')
  22. ls2.Part0 = t2
  23. ls2.C0 = CFrame.new(-1.5,0,0)
  24. t2['Right Shoulder']:Remove()
  25. rs2.Parent = t2
  26. rs2.Part1 = t2.Parent['Right Arm']
  27. rs2.Name = 'Right Shoulder'
  28. lh2 = Instance.new('Weld')
  29. lh2.Part0 = t2
  30. lh2.C0 = CFrame.new(-0.5,-2,0)
  31. t2['Right Hip']:Remove()
  32. rh2.Parent = t2
  33. rh2.Part1 = t2.Parent['Right Leg']
  34. rh2.Name = 'Right Hip'
  35. d.TopSurface = 0
  36. d.CanCollide = false
  37. d.BrickColor = BrickColor.new('Medium stone grey')
  38. d.Parent = t1
  39. local dm = Instance.new('SpecialMesh')
  40. dm.Parent = d
  41. fWeld('weld',t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
  42. d2.Parent = t1
  43. local c = Instance.new('Part')
  44. c.BottomSurface = 0
  45. c.BrickColor = BrickColor.new('Pastel brown')
  46. c.formFactor = 'Custom'
  47. cm = Instance.new('CylinderMesh')
  48. a = fWeld('weld',t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
  49. c2.BrickColor = BrickColor.new('Medium stone grey')
  50. c2.Parent = t1
  51. fWeld('weld',c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
  52. bl.TopSurface = 0
  53. bl.CanCollide = false
  54. bl.Shape = 'Ball'
  55. bl.Size = Vector3.new(1,1,1)
  56. dm.MeshType = 'Sphere'
  57. dm.Scale = Vector3.new(1.2,1.2,1.2)
  58. local br = Instance.new('Part')
  59. br.BottomSurface = 0
  60. br.BrickColor = BrickColor.new('Pastel brown')
  61. br.Parent = t2
  62. local dm = Instance.new('SpecialMesh')
  63. dm.Parent = br
  64. fWeld('weld',t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
  65. bln.TopSurface = 0
  66. bln.CanCollide = false
  67. bln.Parent = t2
  68. local dm = Instance.new('SpecialMesh')
  69. dm.Parent = bln
  70. fWeld('weld',t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
  71. brn.TopSurface = 0
  72. brn.CanCollide = false
  73. brn.Parent = t2
  74. local dm = Instance.new('SpecialMesh')
  75. dm.Parent = brn
  76. fWeld('weld',t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
  77. lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
  78. rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
  79. ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
  80. rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
  81. ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
  82. rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
  83. t1.weldx:Remove()
  84. we = fWeld('weldx', t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
  85. n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
  86. coroutine.resume(coroutine.create(function()
  87. for i = 1,6 do
  88. wait()
  89. for i = 1,6 do
  90. wait()
  91. end
  92. end

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Dex6000dc Sale

Sep 03, 2016  Hey guys, it's a bit off-topic but, do you have any idea how to efficiently build a Brigand (Hunt + Rogue)? I wanted to build a character using a bow with a lot of DoTs, and it works great (in normal) against non-immune ennemies but I discovered that it doesn't work on Undeads & Constructions which is a problem, and I don't know if the builds on Titanquest.net are still okay since masteries.

Dex6000dc By Hayward

Regional review. The following tables give details of revenue and revenue less pass-through costs, revenue and revenue less pass-through costs growth, as well as the proportion of Group revenue and revenue less pass-through costs by region for the second quarter and first half of 2019. LIBERTYVILLE, Ill. – July 28, 2011 – Motorola Mobility Holdings, Inc. (NYSE: MMI) today reported net revenues of $3.3 billion in the second quarter of 2011, up 28 percent from the second quarter of 2010. The GAAP net loss in the second quarter of 2011 was $56 million, or $0.19 per share, compared to net earnings of $80 million, or $0.27 per share, in the second quarter of 2010.