Dex 6.0.0.0
During Deckadance's development, we didn't just bring in some consulting DJs to tell our software engineers what they wanted. Deckadance was written by DJs for DJs, so we are confident that it will take your DJing to the next level with features that make total sense.Of course, if you suck as a DJ, you will still suck using Deckadance, but you will suck better, faster, harder and more creatively than ever before:)! Deckadance 2.3.0 free. No other DJ software supports more control formats and is as committed to 3rd party controller support as Deckadance.Image-Line, the company behind Deckadance, has more than 10 years experience developing and managing class-leading audio software, such as FL Studio. Deckadance is a DJ mixing application that works as a standalone program OR as a VSTi plugin in your favourite host.Control Deckadance using your mouse, keyboard, midicontroller, timecoded vinyl and or CD system.
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- --Go down to line 175 and put two names into 'YOURNAME HERE', and 'THE OTHER PERSONS HERE' (One of them doesn't have to be you)
- --This Script Makes two players in your game. Well. I think its in the title ;D
- ----------------------------------------------------------------------------------------
- function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
- funcw.Name = zName
- funcw.Part0 = zPart0
- if (zCoco true) then
- funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
- funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
- return funcw
- function fun(n1, n2)
- t1 = game.Players[n1].Character.Torso
- t2.Parent.Humanoid.PlatformStand = true
- ls1 = Instance.new('Weld')
- ls1.Part0 = t1
- ls1.C0 = CFrame.new(-1.5,0,0)
- t1['Right Shoulder']:Remove()
- rs1.Parent = t1
- rs1.Part1 = t1.Parent['Right Arm']
- rs1.Name = 'Right Shoulder'
- ls2 = Instance.new('Weld')
- ls2.Part0 = t2
- ls2.C0 = CFrame.new(-1.5,0,0)
- t2['Right Shoulder']:Remove()
- rs2.Parent = t2
- rs2.Part1 = t2.Parent['Right Arm']
- rs2.Name = 'Right Shoulder'
- lh2 = Instance.new('Weld')
- lh2.Part0 = t2
- lh2.C0 = CFrame.new(-0.5,-2,0)
- t2['Right Hip']:Remove()
- rh2.Parent = t2
- rh2.Part1 = t2.Parent['Right Leg']
- rh2.Name = 'Right Hip'
- d.TopSurface = 0
- d.CanCollide = false
- d.BrickColor = BrickColor.new('Medium stone grey')
- d.Parent = t1
- local dm = Instance.new('SpecialMesh')
- dm.Parent = d
- fWeld('weld',t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
- d2.Parent = t1
- local c = Instance.new('Part')
- c.BottomSurface = 0
- c.BrickColor = BrickColor.new('Pastel brown')
- c.formFactor = 'Custom'
- cm = Instance.new('CylinderMesh')
- a = fWeld('weld',t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
- c2.BrickColor = BrickColor.new('Medium stone grey')
- c2.Parent = t1
- fWeld('weld',c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
- bl.TopSurface = 0
- bl.CanCollide = false
- bl.Shape = 'Ball'
- bl.Size = Vector3.new(1,1,1)
- dm.MeshType = 'Sphere'
- dm.Scale = Vector3.new(1.2,1.2,1.2)
- local br = Instance.new('Part')
- br.BottomSurface = 0
- br.BrickColor = BrickColor.new('Pastel brown')
- br.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = br
- fWeld('weld',t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
- bln.TopSurface = 0
- bln.CanCollide = false
- bln.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = bln
- fWeld('weld',t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
- brn.TopSurface = 0
- brn.CanCollide = false
- brn.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = brn
- fWeld('weld',t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
- lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
- rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
- ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
- rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
- ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
- rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
- t1.weldx:Remove()
- we = fWeld('weldx', t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
- n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
- coroutine.resume(coroutine.create(function()
- for i = 1,6 do
- wait()
- for i = 1,6 do
- wait()
- end
- end
Explore, fight, talk and hack your way through a rich cyberpunk world in this 2D action-RPG! Wanted dead by a mysterious and far-reaching organization, you will traverse the futuristic city of Harbor Prime and make unexpected allies on your quest to bring down the system! Discover the most collected and trending Disco Polo music. Connect with Disco Polo collectors across the globe and complete your collection.
Dex6000dc Sale
Sep 03, 2016 Hey guys, it's a bit off-topic but, do you have any idea how to efficiently build a Brigand (Hunt + Rogue)? I wanted to build a character using a bow with a lot of DoTs, and it works great (in normal) against non-immune ennemies but I discovered that it doesn't work on Undeads & Constructions which is a problem, and I don't know if the builds on Titanquest.net are still okay since masteries.
Dex6000dc By Hayward
Regional review. The following tables give details of revenue and revenue less pass-through costs, revenue and revenue less pass-through costs growth, as well as the proportion of Group revenue and revenue less pass-through costs by region for the second quarter and first half of 2019. LIBERTYVILLE, Ill. – July 28, 2011 – Motorola Mobility Holdings, Inc. (NYSE: MMI) today reported net revenues of $3.3 billion in the second quarter of 2011, up 28 percent from the second quarter of 2010. The GAAP net loss in the second quarter of 2011 was $56 million, or $0.19 per share, compared to net earnings of $80 million, or $0.27 per share, in the second quarter of 2010.