Stargunner Mac Game

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Jun 06, 2015  I think this game came with the Performa I bought in '96. I played it once but just couldn't get into it. Maybe I should give it another shot. I spent more time with the two other games that came with my Mac: Eric's Solitaire Sampler and Spectre. Stargunner, released late in 1996, was Apogee 's final game. Stargunner represented the first completed attempt at a game for all of the developers involved. While the commercial success of the game was mild, it launched the careers of the 3 programmers who all moved on to find success in the games industry. About This Game Stargunner has 34 blast-a-thon levels. Blast your way through the dark reaches of space, navigate the hostile alien world of Zile and explore the wreckage-ridden depths of the enemy’s darkened waters. Stargunner is a Sci-Fi scrolling shooter game that takes you through stellar, Terran and aquatic battlefields, as your mission progresses. It contains over 75 fully rendered and animated enemy craft, plus 33 dangerous end-level bosses, morphing and adapting as you battle them.

Fact sheet

Game name Stargunner
First released on
1996-11-19
Genres Arcade, Shooter
Game modes Single player
Platform(s) DOS
Views 20 times
Rating 0/10 (0 votes) Submit your rating to get +1 XP

Stargunner Summary

In the far distant future, an epic war for survival takes place.. Deep within the Andromeda galaxy, the people of Zile grow restless and greedy. The Zilions secretly prepare for a massive strike against the nearby planet Ytima. Fearing such an attack, the Ytimians train an elite squad of 'Stargunners.' Their mission: To strike the planet Zile and cripple the Zilions’ three strongholds, where the Zilion war fleets await. If the Stargunners can surprise the Zilions on their own planet and wipe out their fleet, then good will triumph over evil once again.

Stargunner releases

RegionRelease datePlatform
Worldwide Tuesday 19th of November 1996 PC DOS

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Stargunner screenshots

Stargunner
Developer(s)WizardWorks
Publisher(s)Apogee Software
EngineCustom
Platform(s)DOS, Windows (Windows XP[citation needed] and later via DOSBox)
ReleaseNovember 19, 1996
Genre(s)Scrolling shooter
Mode(s)Single-player
Game

Stargunner is a 1996 horizontal scrolling shooter computer game published by Apogee Software and released for DOS and Windows.[citation needed]

Gameplay[edit]

The player controls a craft on a horizontal perspective going to the right. Enemies can approach from in front, from behind, from below or from above. They can be either lone flyers or formation ships. The maps have a linear quality in which enemies and power-ups appear at the same time and the same place, as is common with side-scrolling shooters. Gameplay is notably differentiated by high numbers of enemies and power-ups.

Plot[edit]

The game has two separate storylines; those being the one described in the official playing manual included with the CD-ROM copy and the one which is found on the 3D Realms/Apogee website and portrayed in the game itself.

Development[edit]

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The game was programmed in the C++ language. The artwork was done on a Commodore Amiga computer using Deluxe Paint.[1]

Release[edit]

According to David Pevreal Apogee had originally intended to do an Amiga version of the game first and then port it to PC, but those plans were scrapped and only the PC version was released.[1] On June 22, 2005, Stargunner was released as freeware.[2]

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References[edit]

  1. ^ abJoe Siegler (June 22, 2005). '3D Realms News: The Classic Games Archives'. 3D Realms. Archived from the original on November 10, 2014. Retrieved November 28, 2017.
  2. ^'3D Realms News: Stargunner Released as Freeware!'. Retrieved 2006-01-19.

External links[edit]

  • Stargunner at MobyGames
Stargunner Mac Game

Stargunner Mac Game Free

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